Good game, and interesting concept.
First off, let me say that I liked how it just jumped straight into the game. It gives you a feeling of uncertainty, which is nice for games like this where you have to watch yourself or you'll die. I also liked how well hidden the traps were. They actually made me think about where they might have been, and I found myself squinting at the screen in observation a number of times. The ending was also very well conceived, and unexpected.
On the downside, game mechanics were a bit flimsy when it came to the character movements, but with only 96 hours, the quality is definitely up to par. Also, I really wish the signs said something, even if it was just cryptic nonsense. It would have really added to the atmosphere.
All in all, a challenging game that will keep you guessing. Well done. :)
thanks for the kind review... if you liked what you've seen so far.. stay tuned for the update that will make the game even moody-er :D +signs
Amazing game... at the right time.
Wow, I haven't ever seen a stoner game on Newgrounds before. This is great. The gameplay was very simple and relaxing, which is a good time-waster if you just wanna chill out. I enjoyed the music, and the sounds made when you collected the orbs. Sometimes, it even aligned itself as a 'beat' that went alongside the ambient music in the background. I found myself trying to time it right in order to make a cooler tune when the orbs really started rolling in. :P Also, the graphics were very well done, and added to the overall atmosphere of the game. It sort of reminds me of Flower for the PS3, where things appeared all wavy and breezy. Not the most action-packed, but certainly the most relaxing game I've played in a while. Great job on this, especially after completing what you have in only three weeks.
For all the people complaining about lack of action and complexity... why are you in the "Skill - Collect" section? Complaining about a lack of action or complexity from this game is like demanding hardcore, eye-popping gameplay from Tetris. It's not going to happen, and if it did, it'd be in another genre. I understand most of you followed here from the front page, but you should at least read the information before getting your mind set to expect something else.
Nice game you have here. It was well-made, and was extremely pleasing to the eyes. It was enjoyable, although a bit easy. I managed to get all 30 stars within the 20 minutes I played. Perhaps you could add an elite section for more skilled players?
One thing I didn't like, was the fact that my mouse kept going out of the screen when I had to shoot targets on the far sides of the area. I'm pretty sure there is a script that can keep your mouse inside the screen at all times, and it would have been nice to have that.
As for all the people below me(minus the OK screen guy), the targeting system is fine. Just be sure not to jerk the mouse at all when taking a shot. Obviously you're not going to jerk a gun when firing it. Brush up on your mouse skills, and try again before blaming the creator. Also, the special agents are all there. They are just hard to spot since they never appear in plain view. Try looking around a bit, and you will find them, I assure you.
Again, great game. I had fun playing it, and I hope that you add more challenges to this game, or make more of these in the future. :)
I actually enjoyed this. It has a simple, yet fun concept that doesn't drag on too long to be overly repetitive. Great job.
Breathtaking flash fantasy adventure.
When I played the last two games, my only issue was the lack of a storyline. They were both good games, yet it got a bit too repetitive with no real replay value, especially when you were already max level with all the skills and weapons.
This latest one absolutely shot those issues down.
I was able to partake in actual leveling, with a fun skill menu and item specialization with a good amount of options including refining, crafting, and skill mastery. Player to enemy difficulty was perfectly balanced for each game difficulty, and the characters were lovable, modern, and memorable.
The weapons were original and diverse while being able to be used tactically in many different scenarios, and none of the in-battle options were useless. Each one was useful in certain situations that you could encounter.
Tons of medals, so there was a lot that you could achieve. Not to mention these medals played a part in the need to gain access to certain areas of the game, so it always kept you playing just to find out what was in that area.
Quests, records, and the bestiary were also all cool features in the game. Very useful for feeling like you've accomplished something when you look back on them. Not to mention the bestiary actually played a part in battle, unlike the bestiaries in Final Fantasy where it was just a straight record that nobody really paid attention to half the time. I actually found myself trying to fill it up with as much data as I could. I also liked how not all the chests were wide out in the open. I actually had to look in the odd corners to find the good ones.
All in all, this game was very well made, finely presented, and memorable.
The dimensions are a bit off, so it's hard to play the game, not to mention the fact that I could not read the beginning text. It aroused my interest, so I'm giving you a 7. Other than that, I don't know what else to say except welcome to flash.
Thanks for the great rating! I fixed the dimensions ( I was having trouble with it at first but I finally figured out my problem). As for readability, try expanding the game.
I laughed during the whole thing. Great game. A bit more variety would make it a tad better though. ;)
I liked it.
It's a great kid's story. :) You're a good storyteller too.
Even though this isn't really a game, it is very informational.
It makes you feel kind of insignificant when you go through all the planets and galaxies. There's so much in the universe and we seem to be such a tiny part of it.
Astounding, just astounding.
Great puzzle game, although I never managed to make it past the coded door.
How the heck am I supposed to know the code? O_o
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